MW4 November 2 Patch Notes: Full Dive Speed Is Back, DMZ UAV Towers Cut 40% and Sedative Inhaler Doubled
Infinity Ward opened the week with a Modern Warfare 4 update that undoes one of its least popular launch-week changes. The official patch notes dated November 2, 2026 bring dive back to full speed, cut the number of DMZ UAV towers by 40% and double how long the Sedative Inhaler lasts. Some outlets have this patch down as the November 3 update, but Infinity Ward's own notes list it as November 2.
This is the last launch-window patch before Season 1. You can find the previous round of changes in our October 30 patch notes breakdown.
Dive speed is restored
On October 28, Infinity Ward cut dive velocity by 23% as a stopgap. Players had found that diving straight out of a sprint jump gave them an extra burst of speed. The November 2 notes say that temporary fix has now been reverted, so dives travel at their full intended speed again.
The same server-side change also closes an exploit that let players go from prone to standing without the proper animations. The studio warns that these fixes "introduce minor visual animation bugs" and says they'll be cleaned up in a later update.
Weapons and Multiplayer
- JOKR Launcher: Infrared mode is temporarily disabled to stop an exploit. It will return once a full fix is ready.
- KG-9: The Drill Charge Apex attachment issue has been fixed.
- Shipment: Spawn logic has been adjusted. Infinity Ward calls this a "first pass" and plans more work on the map.
- Free for All: The end-of-match killcam now shows the Final Killcam instead of Best Play. Voice chat outside of parties is planned for FFA in a future update.
- HUD: The After Death Damage widget uses a simpler color scheme and now shows left and right body parts separately. Death Skull icons are dimmer and less opaque, so they get in the way less.
- Maps: Out-of-bounds exploits on Sentry and Mumbai are closed.
DMZ: fewer towers, longer stealth
DMZ gets the biggest balance changes in this patch:
- UAV towers: Spawns are now random and there are 40% fewer of them. Each POI is no longer guaranteed a tower, and towers can't spawn in clusters anymore. Deadtown always keeps its tower because DMZ Order progression needs it.
- Sedative Inhaler: Duration goes from 60 to 120 seconds, which makes it easier to stay off tower scans. One caveat: it still doesn't hide you from towers activated by enemies with the UAV Upgrade trait. Infinity Ward says a Season 1 update will fix that.
- Truce Flag: The cooldown drops from 180 seconds to 60.
- Bug fixes: Bounty progress no longer resets between deployments, retired Active Duty Operators now save correctly, and you can capture a SAM Site after another squad abandons it. UAV Tower status displays are fixed, and several exploits are closed.
VICE's rundown and EsportNow both describe the tower cut and the longer Inhaler as the biggest changes for DMZ players.
What's next
Infinity Ward says the full Season 1 patch notes will be out later this week, before Season 1 launches on Thursday, November 5 at 9 PM PT (midnight ET on November 6). Our Warzone Season 1 roadmap breakdown covers what's coming, including Hajin, Zodiac, Verdansk and Rebirth.